Hierarchy

  • NpcSpawn

Properties

activeMinion: number
aggressionMode: number
bNpcBase: number
bNpcName: number
bNpcPartSlot: number
classJob: number
craftToolModel: bigint
currentMount: number
directorId: number
displayFlags: number
effects: {
    id: number;
    sourceActorId: number;
}[]
element: number
elementalLevel: number
enemyType: number
fateId: number
fcTag: string
gimmickId: number
gmRank: number
hPCurr: number
hPMax: number
level: number
levelId: number
looks: number[]
mPCurr: number
mainWeaponModel: bigint
modelChara: number
modelType: number
models: number[]
mountBody: number
mountColor: number
mountFeet: number
mountHead: number
name: string
onlineStatus: number
parentActorId: number
persistantEmote: number
pose: number
rotation: number
scale: number
secWeaponModel: bigint
spawnIndex: number
spawnerId: number
state: number
subtype: number
targetId: bigint
u14: number
u15: number
u19: number
u25c: number
u26d: number
u27a: number
u2ab: number
u2b: number
u3b: number
u3c: number
u4: number
u6: number
u7: number
unknown1: number
unknown2: number
voice: number

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