checks if the action can be moved inside the simulation state,
this is meant to prevent moving automatic actions (looking at you Whistle end progression tick).
Override this method if the buff overrides other buffs (steady hands for instance).
Don't forget to add super.getOverrides() to the array you'll return
checks if the action can be moved inside the simulation state, this is meant to prevent moving automatic actions (looking at you Whistle end progression tick).